UCLA Game Lab

UCLA Game Lab THE UCLA GAME LAB ENCOURAGES CONCEPTUAL RISK-TAKING AND THE DEVELOPMENT OF NEW MODES OF EXPRESSION
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THE UCLA GAME LAB MISSION ~

We are an experimental research and development lab that fosters the production of computer games and game-related research. The lab supports exploration of these areas of focus: Game Aesthetics through experimentation in the look, sound, language and tactility of games; Game Context through development of games that involve the body, new interfaces, physical space and

performance in new ways; and Game Genres through examination of the socio-historic-political discourse around games and the development of new game genres that challenge the presently accepted boundaries of what games are about. The UCLA Game Lab differs from more traditional game development contexts through an emphasis on conceptual risk-taking and development of new modes of expression and form through gaming. The lab supports projects that will establish new paradigms for gaming that emphasize the self-reliance and personal expression of the gaming artist. The UCLA Game Lab’s primary function is as a research and production space for collaborative teams to pursue focused work on gaming projects, while benefiting from the technological infrastructure and expertise provided by the lab staff and faculty. This type of incubation space creates a context of community, interdisciplinary exchange, privacy, focus and continuity that is vitally conducive toward the completion of ambitious game projects. In addition to producing games and research the lab also functions as a center that develops public programing around critical issues in gaming. Including: public lectures, workshops, exhibitions, a visiting artist program, and an annual public festival at the Hammer Museum. At UCLA, the Game Lab encourages the development of organic relationships across a multitude of disciplines. Game production and research brings together individuals from diverse disciplines such as visual art, design, media art, animation, music, theater, film, dance, creative writing, architecture, sociology, philosophy, psychology, history, computer science, and engineering; the possibilities for synergy between these disciplines and gaming at UCLA are tremendous. The Game Lab is housed within the Design Media Arts department at UCLA. For more information about the DMA program, visit the website here. We are supported by the School of Arts and Architecture and the School of Theater, Film, and Television.

05/24/2026

LAST WEEK TO SEE CORPOREAL TECHNOLOGIES! The exhibition is on view at the UCLA Broad Art Center’s New Wight Gallery through May 28. Featuring new works by the UCLA Design Media Arts MFA 2026 cohort.

CORPTECH eschews total assimilation by joining discrete operations into literal bodies of work: Fractured echoes of an entombed body coalesce and resurrect under an algorithmic gaze. Virtual bodies contort at the press of a button, subject to cartoon gravity and gamified spectacle. Global crisis gives way to hivemind psychosis, while choreographed code traces an uncertain future history with every gesture.

Work featured in video by: Xiner Lan, Sagan Yee
Animated poster by Sadia Quddus

Jenna Caravello is presenting Golem Lover: Avatar-Mediated Relationships and the Emergent Languages of Game Worlds on Ma...
05/20/2026

Jenna Caravello is presenting Golem Lover: Avatar-Mediated Relationships and the Emergent Languages of Game Worlds on May 22 at the Digital Subjectivities International Conference at the Free University of Berlin. You don't want to miss this! More info: digital-subjectivities.de

05/13/2026

TOMORROW! Join us at the UCLA Broad Art Center’s New Wight Gallery on May 14 at 5pm for the opening night of CORPOREAL TECHNOLOGIES, a group exhibit featuring new works by the UCLA Design Media Arts MFA 2026 cohort.

CORPTECH eschews total assimilation by joining discrete operations into literal bodies of work: Fractured echoes of an entombed body coalesce and resurrect under an algorithmic gaze. Virtual bodies contort at the press of a button, subject to cartoon gravity and gamified spectacle. Global crisis gives way to hivemind psychosis, while choreographed code traces an uncertain future history with every gesture.

Animated poster by Sadia Quddus

04/27/2026

Interviewing Xiner Lan of Eversea Club about creating DisplaceMen — a magic realist ADV nominated for Best Student Game at Independent Games Festival 2025. 🎨

In DisplaceMen, a coastal town runs on “displacement” — trading anything you own for something of equal psychological value. You play a broke painter collecting strange objects, uncovering the hidden lives of your clients, and chasing the mystery of a vanished mermaid. A game about absence, value, and the things we can’t let go of. 🫟

🎮Play here!: https://leaf-a.itch.io/displacemen

Join us Tuesday 4/28 at 5pm in the EDA to hear Pippin Barr speak on Playing the Variation Game: or, How I Learned to Sto...
04/17/2026

Join us Tuesday 4/28 at 5pm in the EDA to hear Pippin Barr speak on Playing the Variation Game: or, How I Learned to Stop Worrying and Love Game Design.

This DMA Lecture Series is Co-sponsored by Game Lab.

This lecture is free and open to the public and will be followed by a Q&A with the audience.

Pippin Barr is an experimental game designer and Associate Professor of Computation Arts at Concordia University. He holds a PhD in Computer Science from Victoria University of Wellington/Te Herenga Waka and is a prolific maker of videogames, producing work addressing everything from airplane safety instructions to the nature of videogames and videogame technologies. He is a well-known figure in the independent and artistic videogame scenes and makes his games, source code and process documentation publicly available via his website pippinbarr.com. His latest book The Stuff Games Are Made Of (The MIT Press, 2023), discusses videogame design as a conversation with materials.

🎮 Enrollment is open for the UCLA Game Lab Summer Institute! 🎨This three-week program introduces high school students to...
04/15/2026

🎮 Enrollment is open for the UCLA Game Lab Summer Institute! 🎨

This three-week program introduces high school students to game-making as an artistic practice. Students will explore analog and digital tools to create original, personal games—no previous experience required!

Led by alumni of the world-renowned UCLA Game Lab, students will take hands-on courses in:

🕹 Game Design – the fundamentals of making good games
🎭 Character Animation – designing expressive characters
🌍 World Building – creating immersive digital environments
💻 Game Programming – bringing ideas to life with code

💥 Choose from live-virtual (online) OR In-person (on UCLA campus) sessions

All sessions offer:
✅ 4 units of UC college credit
✅ Finished games or game assets for your portfolio
✅ Final exhibition—online or in-person—for students & families

If you’re a high schooler interested in games, visual arts, or interactive storytelling, this program is for you. Start building your future in game art and design—apply today!
🔗https://si.games.ucla.edu/

Thank you to Alyssa Kollgaard, COO of Akupara Games (Cryptmaster, Sorry We're Closed, The Darkside Detective, Rain World...
03/16/2026

Thank you to Alyssa Kollgaard, COO of Akupara Games (Cryptmaster, Sorry We're Closed, The Darkside Detective, Rain World) and founder of Publisher Pathfinder, for sharing insights with us in her talk Weird Games, Real Money: Creating Experimental Work in a Commercial World. Making strange, personal, and unconventional games is always possible - but sustaining that work financially is harder than most developers expect. This talk explored the real tradeoffs behind funding, developing, and publishing artistic games for a commercial audience.

02/22/2026

LAYERS UPON LAYERS: A UCLA Design Media Arts Mid Residency Exhibition by Aidan Strong. Disjointed fragments and particulates from eroded forms, each holding only partial memory of its origin, gathered and molded into something new. ⏳👾🏜️

02/17/2026

A look at Stone Mill Grinder🎠: A UCLA Design Media Arts Mid Residency Exhibition by Elliot Bear Yu
⌨️ Uncover a strange new lexicon in this eccentric, typing-based, rougelike game.

02/13/2026

Award-winning multidisciplinary artist and game designer Shing Yin Khor visited the UCLA Game Lab and led a keepsake games workshop. We prototyped short keepsake games that ask players to become makers, crafting a tangible narrative object as they play. We worked with materials like cards, feathers, keys, bits of twine, and handwritten letters, integrating them into our games not as tokens to be moved around, but as artifacts that are permanently altered through play. Each game produced a unique memento, preserving a record of collaboration between designer and player. The workshop centered on memory, ritual, connection, and making as a form of game design practice.

Address

240 Charles E Young Drive North
Los Angeles, CA
90095

Opening Hours

Monday 9am - 5pm
Tuesday 9am - 5pm
Wednesday 9am - 5pm
Thursday 9am - 5pm
Friday 9am - 5pm

Telephone

+13102060363

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