ZOMBIES
Official Rules and Regulations (Fall 2014)
Sponsored by the Student Activities Council at the University of Tennessee at Martin
You must attend the orientation meeting and sign up to participate. All players begin as Humans, and one or more are randomly chosen to be the “Original Zombie(s).” The Original Zombie(s) tags Human players and converts them into Zombies. OBJECTIVES
The Zombies w
in the game when all Human players have been tagged and turned into Zombies. GAME SCHEDULE
The Game: Following Pre-game, everyone is aware that the Zombie Apocalypse is underway. Humans must complete missions to help them survive. Humans still identify themselves with a bandanna on the left or right arm. Zombies wear their bandanna around their head like a headband. Humans are required to attend missions. (See Missions)
Humans are NOT required to attend the side missions. (See Missions)
EQUIPMENT
All players must have the following items to participate: SAC Bandanna, stress balls, and socks. The bandanna must be the orange bandanna supplied by SAC, and must be visible at ALL TIMES outside of the classes and work. SAFETY RULES
Rules created for the safety of all players are strictly enforced. Violation of safety rules will result in a ban from the game. All University, County, State, and Federal laws must be abided. Socks may not have any other item inside them other than another sock. Socks cannot be tied together to be used as a battering implement or as a sling-shot. Only CLEAN, rolled-up socks are allowed. Players may not use cars for any reason in the game. A player must not enter any construction site. SAFE ZONES AND BOUNDARIES
Players cannot be tagged or shot in the following areas:
Academic buildings
Libraries
Sports and Rec Centers
Athletic/Academic Events
University Center
Student Health Center
Campus Jobs
Dining Halls
Residence Halls
Players may not play the game in the following areas:
Any area outside quarantine zone (boundary line)
Private Property
Construction zones
Any area it would not be safe to play (Use your judgment). Any changes to Safe Zones and Boundaries will be updated as the game progresses.
10 yards from the Resident Hall doors
10 yards from the Academic building doors
MISSIONS
In a post-Apocalyptic world, tests of both physical and mental challenge both factions at every turn. In a Mission, factions have a set of objectives to accomplish. For example, you may need to find a list of objects or escort a VIP from one location to another. Success or failure at missions results in rewards and punishments that will affect you and your faction’s chance of success. There are about 4 main missions in a given game, of which each Human or Zombie must attend. The average mission time varies, but can be one to two hours long. If you are not participating in a Mission, you cannot interfere with it in any way; alternatively, those participating in a Mission may not interfere with those that are not. Stun Timers, and other game variables may change while participating in a Mission. You must attend majority of the missions (3 out of 4) in order to win. HUMAN RULES
Stunning a Zombie: Humans may stun a Zombie for 10 minutes by tagging him/her with a sock or stress ball. Getting Tagged by a Zombie: One hour after being tagged or immediately (your choice), a Human becomes a member of the Zombie Horde. Wear your bandanna around your head you undead monster! Getting Tagged during Missions: if you are tagged during the nightly missions then you immediately become a zombie! Wearing a Bandanna: Humans must wear a bandanna around their arm to identify them as players of the game. Humans MUST wear the bandana 24/4 when they are not in class or off campus. ZOMBIE RULES
Getting Shot: When hit with a human’s weapon, a Zombie is stunned for 10 minutes. The Zombie must then put their headband around their neck (immediately) to show that they have been stunned. A stunned Zombie may not interact with the game in any way. This includes shielding other Zombies from socks or continuing to run toward a Human. The Zombie must go in the opposite direction of the human and not interfere with any part of the game. The stunned Zombie is responsible for keeping accurate watch of his/her own stun timer. Getting Shot during missions: When hit with a human’s weapon, the Zombie must then put their headband around their neck to show that they have been stunned (immediately). A Zombie must then go tag a building to be considered eligible again. After tagging the building the Zombie can put their bandanna back around their head. Wearing Your Bandana: Zombies MUST wear a bandana around their heads at all times 24/4 when they are not in class or off campus. Zombies must pull their bandana from around their head to around their neck after being stunned. Tagging: A tag is a FIRM TOUCH to any part of a Human; however, for safety reasons, tags to the neck and head do not count. You can be reported for playing to rough. OTHER RULES
Attacking Non-Players: Shooting/hitting non-players with a sock/ball is a ban-able offense. Non-Player Interference: People who are not registered participants may not directly interact with the game. Safe Zones: A Zombie cannot tag a Human inside of a safe zone. Humans CAN stun Zombies from inside of a safe-zone. No Shields: Zombies may not use shields to deflect socks. Athletes/Band: Athletes and band members are safe during official practices, but not on the way to or from practice. Required Academic Events: Similarly, students at required academic events are safe for the duration of the event (even if this event is in a free-play zone), but they are not safe on the way to or from the event. Attire: Players will dress in a manner that is suitable for a publicly visible college club activity. Furthermore, players will not wear any form of clothing that may cause another student, faculty member, or any other non-player to be given the impression that anything other than a game of tag is occurring. This includes facemasks and ghillie suits. Fighting: If there is a disagreement on whether or not you were tagged, please try to talk it out. Agree to disagree, and just walk in opposite directions. R-E-S-P-E-C-T: Give it and you shall receive it. PLAYER RESPONSIBILITIES AND ATTITUDE
“Give me honor…… or give me death!” It’s simple. Make the game enjoyable for everyone. If you don’t like something, be civil and talk to a moderator. Moderators will try to do what they can to fix the problem. (Remember, the Admin’s rulings are final and cannot be changed.)