11/16/2018
We are very pleased to inform you that our latest ONR sponsored research paper has just been published in ``Computational Brain & Behavior’’ (the newest journal of the Society for Mathematical Psychology) as:
Sibert, C. and Gray, W. D. (2018). The Tortoise and the Hare: Understanding the influence of sequence length and variability on decision making in skilled performance. Computational Brain & Behavior, pages 1–13. DOI: 10.1007/s42113-018-0014-4
This paper is available on my Faculty Website --
http://homepages.rpi.edu/~grayw/pubs/
This work is Catherine’s second 1st author publication on “machine learning approaches” for understanding a complex, cognitive/perceptual/decision-making task. Her first was published last year as:
Sibert, C., Gray, W. D., and Lindstedt, J. K. (2017). Interrogating feature learning models to discover insights into the development of human expertise in a real-time, dynamic decision- making task. Topics in Cognitive Science, 9(2):374–394. DOI: 10.1111/tops.12225
Both papers are part of her PhD dissertation which takes a cognitive modeling/machine learning approach towards understanding, what is for humans, a complex, dynamic, real-time decision making task.
As you may know, our recent work has focused on extreme expertise and data collection at the annual Classic Tetris World Championships. Compared with the 450 hrs of data we have from 450 Rensselaer students who have played an hour each of Tetris in our lab, these champions have a larger repertoire of “movements” an expanded sense of “dynamic decision making” that allows the best of them to make placement decisions based on (a) their mid-term goals (i.e., what they hope to achieve in the next, say 10 zoid placements), (b) the info they have available concerning the “current” and the “next” zoid, and (c) the current state of the Tetris board.
A specific focus of this work is looking for “blunders” made by these experts as well as “blunder recovery”. To remind you, at level 0 of Tetris it takes a zoid 16s to drop 20 lines from top to the bottom of display. At level 16 that drip takes 1 (one!!) second, at level 19 2/3’s of a sec, and at level 29 1/3 of a sec!! At these speeded rates during tournament play the best players execute moves that novices are incapable of making, make blunders, and often but not always recover from these blunders.
Many thanks for your following this project! We hope you enjoy the paper.
Wayne & Catherine
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